No actual render work needed, just advice from someone experienced with high level photorealistic character model animation.
Character was originally very high poly (+11Millions Polygons) in zbrush and a low poly model (with normal + bump map, diffuse for each element) was made for easier animation use. Screengrabs titled 26 and 28 are the high poly version and the others in low poly (ortho view and renders), then some composited versions (low res).
I'm seeing a difference in the mouth and nose as well as detail overall, the chin and neck appear to be a different size/shape.
Would be very grateful if someone could chat with me and solve the puzzle as to why they look different? Don't need anyone to work on it, just need suggestions for solutions.
Thanks so much
Hi,
Just chat with me without compromise....i'm waiting for a client's feedback and have some time for you. In the case i resolve your issue you award me the project, and if i dont resolve the issue then no need to award the project or pay anything, no problem.
Nothing to lose.
$25 USD in 10 days
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Specialist in Image Editing , Masking and Photoshop .. We have a team of dedicated professionals.....Guaranteed 100 % Satisfaction.... Any number of free revisions, Please ask for free sample of our work before project also....
Hi,
I'm a professional 3D artist, I'm using Maya and mudbox, I did a lot of realistic and game models before and I can fix your model correctly and rapidly, I can help you to extract all the maps you might need from this model to make it exactly looks like what you see in the view port in zbruch. You can check my portfolio Here www evraam com (place the dots).