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    124 hlsl perlin jobs found, pricing in SGD

    ...lines, creating depth and movement. Input: Real-time user interaction using motion sensors. Participants can influence the generative patterns through their movements. The goal is to create an intuitive and captivating experience that encourages users to explore the relationship between their actions and the evolving artwork. Starting Point: Begin with openFrameworks 3D and noise examples. Utilize Perlin noise for generating coherent values for line directions. Incorporate addons like ofxGui for interactive controls and ofxPostProcessing for visual effects. Consider exploring advanced 3D transformations and shader programming for more complex visuals. Challenges: Optimizing the system for real-time interaction without performance issues. Ensuring the installation caters to users ...

    $1068 (Avg Bid)
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    I am looking for an advanced expert game developer who has experience in DirectX 9, HLSL, and C++. The project involves fixing my HDR pipeline code, specifically addressing issues with incorrect color output and halo problems. Key Requirements: - Advanced expertise in DirectX 9, HLSL, and C++ - Strong understanding of HDR pipeline code - Experience in addressing color output and halo problems - Ability to work under tight deadlines Timeline: - The HDR pipeline code needs to be fixed urgently, within the next 48 hours. If you have the necessary skills and experience, please submit your proposal.

    $234 (Avg Bid)
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    8 bids

    ...generation. Requirements: - Experience with Unity and procedural generation techniques - Ability to generate simple and visually appealing terrains - Understanding of the client's specific requirements and preferences for the generated content The generation should be very simple. I have 10 island prefabs, then the map should place those islands at the same height to each other. Later it should use perlin noise to generate random biomes on top of these islands. Each biome should have its own ground material, trees and so on. Note that you dont need to create the trees or materials, it just has to work. Ideal Skills: - Proficiency in Unity and C# - Knowledge of procedural generation algorithms and techniques - Ability to create visually appealing terrains using Unity�...

    $765 (Avg Bid)
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    Hello, I have a toon shader called NiloToon, We found another URP shader which has a functionality that we want to injecting as custom code into nilotoon's vertex shader: you can use This is the custom shader that we want to include:

    $237 (Avg Bid)
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    I am looking for an expert in HLSL and DirectX who can help me boost the performance and visual optimization for my project on Metin2. The specific requirements for the job are as follows: Visual Optimizations: - The client has specific ideas in mind for improving the visuals of Metin2 Skills and Experience: - Expertise in HLSL DirectX is required - Strong knowledge of performance optimization techniques - Experience in resolving rendering issues and improving FPS - Ability to implement visual optimization ideas according to the client's specifications If you have the necessary expertise and experience in HLSL DirectX and are able to address these performance issues and implement visual optimizations, please bid on this project. Preview of what is wanted, even...

    $269 (Avg Bid)
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    14 bids

    I am looking for a skilled developer to rewrite my DirectX9 Shadow System. The current system is causing issues with shadow accuracy during gameplay. Specifically, the shadows are proje...a skilled developer to rewrite my DirectX9 Shadow System. The current system is causing issues with shadow accuracy during gameplay. Specifically, the shadows are projecting also backwards with the current implementation. I am looking for correct, realistic shadow system that provides clear and accurate shadows for my game. The project requires experience in C++ programming language and DirectX9/HLSL. Skills required: - Strong experience in C++ programming language - Proficiency in DirectX9 - Experience with shadow systems - Attention to detail - Ability to create accurate and realistic shadows fo...

    $370 (Avg Bid)
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    I need a game/graphic developer who is experienced on directx 9 and hlsl need a correct implementation of shadow map in my mesh shadows should be seen in my terrain.

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    ...thousands of particles is a task best fit for GPU not CPU.) - Add collision with planes and shapes but *not* 3D meshes. Make use of Space Partitioning Data Structures to speed collision checks and Gravity Force accumulation. - Add all the remaining features / parameters currently in the existing particle system. Additional forces, 3D mesh import and emission, path constraint forces, turbulence (3D Perlin Noise), vortices, vector fields, vortex street, etc. - Multiple particle layer selections with percentage (likelihood to appear). - Ray Marched Lit Particle Volume with Self-Shadowing using OpenCL (OpenGL would just overcomplicate things. Since we would already be using OpenCL for optimizing the physics it would make sense to use it for ray marching through the particle volu...

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    This project depends on DirectX in C++ programming language & HLSL & text Mapping. You should complete ten files; every file has 6-7 practice with C++.

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    We need to write a custom shader that displays a camera feed on screen. A similar shader is working for us but we need to reduce the resolution of the texture coordinate. Anyone who is experienced in writing Cg shaders please reach out

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    We need to write a custom shader that displays a camera feed on screen. A similar shader is working for us but we need to reduce the resolution of the texture coordinate. Anyone who is experienced in writing Cg shaders please reach out

    $186 (Avg Bid)
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    Looking for someone who is well versed in HLSL materials and/or shaders in the context of Unreal Engine In simple words, you need to add a filter to the post-process material that will filter the texture. Why it is not filtered by the engine is a separate story, which I will tell in detail when discussing this task to the performer. The first screen shows the current situation, and the second screen shows how it should be

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    My requirement is to create a 3D Avator from the updated picture and has to convent to the pdf book with the different ...create a 3D Avator from the updated picture and has to convent to the pdf book with the different environment from Mobile / Web Application looking for someone to do the extraordinary work for this project i can provide UI if you need Basic reference site : Project Enviorment: React / Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high-level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) 3D simulators in multiple environments, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc

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    We would want to have a website similar to , which is now in 2D. We would like to implement t...time. This idea appeals to us much. and , but I'm not sure if the same figure may be utilized in numerous postures that can be exported into PDF for a Photo Book. We can prefer someone who has a solution. We will provide you with the UI we prefer the technology in React / Unity3D, Visual studio 8-19 Graphics SDK/APIs : HLSL (high-level shading language) 3/4/5, DirectX 9/10/11/12, WebGL, Unity3D, OpenGL, VR(Oculus/SteamVR/HTC Vive) 3D simulators in multiple environments, machines/components assembling/disassembling sims, ROV simulators, VR (HTC/Oculus) / AR for various training simulators etc

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    Shader for Stereoscopic Texture rendering in Unity VR / Oculus Quest Need to create a custom shader for the following use case: A common solution is to use two cameras and culling-layers. However, this generates more computational overhead than desired. Also, when using Unity URP and, for example, the Oculus OVRcamera, “Per Eye” rendering does not work. Therefore, the desired solution is to use a custom shader to render stereoscopic textures, instead of using two cameras and culling masks. Below are the technical specifications, and I’m looking for a shader-developer to provide a quote to create a solution for the above. Specifications Target platform: Oculus Quest, but the shader should work on Windows-builds as well. Stereo Rendering Texture Shader to be used on, ...

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    Create a simple water shader in HLSL For unity URP pipeline

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    I am looking to build a galvanized cee Perlin Carport for Solar. In need of design and engineering

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    ...experience in Unity Desktop projects - Experienced in C# (can write and manage clean code and architecture) - Extensive knowledge of Unity Engine - Math skills at intermediate level or above - Familiar with GIT - Proficient in English - Proactive and autonomous Advantageous - - Experience with Unity DOTS, the job system and the burst compiler - Experience with shaders/compute shaders (HLSL/CG) and HDRP Benefits: Very competitive salary + bonus: Remuneration based on fixed salary + performance related bonus and the possibility of receiving crypto assets (tokens, NFT’s) as additional compensation. Fully remote position: Work from anywhere in the world Full flexibility: We do not ask for daily hours but for a monthly service, feel free to work at any ...

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    i need a person who is familiar wit high level shading language and pixel shader and vertex shader

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    I have a finished application which uses dx9, I need to update the rendering pipeline and replace dx9 with dx11. Also need to update the shaders, now used ps_2_0 vs_2_0

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    I have a finished application which uses dx9, I need to update the rendering pipeline and replace dx9 with dx11. Also need to update the shaders, now used ps_2_0 vs_2_0

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    I have a finished application which uses dx9, I need to update the rendering pipeline and replace dx9 with dx11. Also need to update the shaders, now used ps_2_0 vs_2_0

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    Hi. I'm interested in finding an expert for shader services. We need some realistic shaders as a preset for ReShade, but also we have Pixel Shader and Vertex Shader with DirectX9 on our game source. So if you can't write a preset for ReShade, there is no problem, we can read HLSL files directly from the game source. More details will be given when you start the project.

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    Draw a Book using Direct3D 11 (Buffers, Shaders and HLSL ) Program to be used: Visual Studio 2019 Should be compatible with : Windows 10

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    ...development, MMORPGS, RPGs and/or VR melee combat games • 10+ years general C family language Development • 5+ years of Unity game development experience • 3+ years VR development experience including both Quest and PCVR • Experience with professional development, SDLC, testing and operations. • Experience with network (multiplayer) programming • 3+ years custom shaders (using ShaderLab/HLSL) • Experience with profiling and optimization • Appetite to learn new technologies, methodologies and implementations of code • Strong communication and collaboration skills • Writing clean, well-commented, maintainable code Bonus Qualifications: • Experience with Photon Realtime networking • ...

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    shader expert needed to improve a geometry grass shader in unity for us. This is a HDRP shader!!! Milestone 1. The way the individual blades are plotted on the mesh is likely done with some tessellation, we have very irregular meshes which is causing artefacts to appear on small triangles of the mesh, so some solution to this will need to be added that allows the grass blade density to be uniform over the mesh regardless of the underlying mesh. Milestone 2. The grass blades aren't rendered correctly regards color and are not a true representation of the underlying texture of the blade. Milestone 3. performance issues and a few other tasks to be discussed. Price negotiable

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    Greetings, we are a group of 2 students working on a web based Top-Down Shooter game with some rogue-like elements made from Phaser 3 for our college projects. The game itself is a...game with some rogue-like elements made from Phaser 3 for our college projects. The game itself is already being made (about 50-60% done), All the game design, and assets are done. But we're currently facing a roadblock for implementing several features on our game and need your help to implement it, these features are : - Enemy Pathfinding using Dijkstra - Random level/dungeon generation using Perlin Noise - Multiple level The price is negotiable, but we prefer a reasonable price because we are still students. If you're interested you can contact this account for further details. We hope he...

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    Hello I am looking for someone with skills like: a. Highly specialized in 3D frameworks / graphics APIs b. Should be proficient with OpenGL, Vulkan, and/or DirectX (this will be important for one of our companies) c. Vulkan or DX12 experience is required d. Should have experience writing complex material shaders HLSL, GLSL, and/or Metal (this will be important for one of our companies) e. Metal experience is required Please reply if you are interested.

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    Coder to implement perlin noise algo our set of points using python or js or processing

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    Should have lot of experience with desktop app development. Must have experience in HLSL/GLSL programming. Experience in computer shaders and pixel shaders. Experience in encoding/decoding techniques like H264 etc.

    $337 - $1010
    $337 - $1010
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    As the title suggest, this project is to convert an existing HLSL shader code to either amplify shader or Shaderforge

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    ...Lead optimization efforts to maintain the show framerate at VR spec • Responsible for making builds and ensuring there is always a backup of working builds • UI Programming Essential Skills: • C++ & blueprints. Know how to write plugins for Unreal and be comfortable with the Unreal build system • Source control • Slate/UMG (Unreal UI systems) • 3D Math (linear algebra) • Shading Languages a plus (HLSL etc) • Understanding of the entire 3D rendering pipeline • Have shipped a VR project Personal attributes: • Able to think creatively and resolve technical challenges and limitations. • Excellent communication skills at all levels, both on a technical and creative basis. • Artistically as well as technically inclined. &b...

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    As the title suggest, this project is to convert an existing HLSL shader code to either amplify shader or Shaderforge

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    2 bids

    As the title suggest, this project is to convert an existing HLSL shader code to either amplify shader or Shaderforge

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    As the title suggest, this project is to convert an existing HLSL shader code to either amplify shader or Shaderforge

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    1 bids

    As the title suggest, this project is to convert an existing HLSL shader code to either amplify shader or Shaderforge

    $194 (Avg Bid)
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    ...the project. The more skills below you have - the better. You do NOT need to know all of them. In case you do not know something - please specify it in your job proposal. SKILLS: - Unity 2019.4+ (HDRP, DOTS, Shader Graph, async programming, jobs) - Implementing physics solvers on Compute Shaders or CUDA (hair, human soft body tissues, clothes, liquids) - Experience with PhysX - Writing shaders (HLSL, compute, surface, vertex/fragment) - Debugging shaders (RenderDoc, Nsight) - Writing Unity Editor extensions - Asset Importer - Native Plugins development - Character's rigging, skinning, animations - 3D math (linear algebra, analytic geometry) - Understanding how 3d engines work under the hood . +100 in karma if you wrote a rendering or physics engine from scratch - Reply to ...

    $30 / hr (Avg Bid)
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    I need an ASM VS1.1 Shader translated to HLSL SM3.0. Its a basic skinning shader with Directional Lighting calculation All fixed function parameters needs to be importet into the shader. I need the same optical Output as before.

    $25 - $50 / hr
    NDA
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    I need an ASM VS1.1 Shader translated to HLSL SM3.0. Its a basic skinning shader with Directional Lighting calculation All fixed function parameters needs to be importet into the shader. I need the same optical Output as before.

    $323 (Avg Bid)
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    2 bids

    Hi, I am looking for someone to convert a Unity HLSL shader to GLSL shader for iOS and SceneKit. I am trying to remove Unity from my project. The shader is here Do you have any experience with iOS and SceneKit? Do you think you would be able to do it? Let me know how much it would cost. Thanks.

    $404 - $404
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    Design a dissolve shader which does continuous animation of object dissolving/disintegrating and reintegrating. You should use perlin noise function to generate a texture and apply that texture on the object of interest. Then dissolve depending on value of texture image. I have the code for perlin noise generation and object generation. I want someone to build up on the existing program. Perlin noise texture is given in an fbo. I want this to be mapped on the object and then proceed with dissolving effect.

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    This experiment uses a lower frequency Perlin Noise to disturb the sphere, and the fragment shader uses three similar noises to create RGB combinations. Additionally, there's a post-process render pass that performs radial or zoom blur.

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    This experiment uses a lower frequency Perlin Noise to disturb the sphere, and the fragment shader uses three similar noises to create RGB combinations. Additionally, there's a post-process render pass that performs radial or zoom blur.

    $26 (Avg Bid)
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    This experiment uses a lower frequency Perlin Noise to disturb the sphere, and the fragment shader uses three similar noises to create RGB combinations. Additionally, there's a post-process render pass that performs radial or zoom blur.

    $28 (Avg Bid)
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    3 bids

    Hello! We're looking to recruit 5 (five) C++ Software Developer - fulltime specialized in: Position 1: 3D frameworks / graphics APIs (3 candidates to be hired) - Should be proficient with OpenGL, Vulkan, and/or DirectX.- Experience writing material shaders HLSL, GLSL, or Metal is a plus. Position 2: Qt framework (2 candidates to be hired) - Experience with 3D/Graphics development - Experience with scripting languages. Ideal Candidate: - At least 5 years of experience with all the mentioned technologies. - Solid knowledge of C++ and - You're not scared of big code-bases and tricky tasks. - You have shipped titles in the AAA games industry. - Familiar with 3D engine development. RESPONSIBILITIES: - You will become an integral part of the clients team - You’ll be...

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    I am looking for a designer for my factory shed contructing for 150 feet long x 45 feet wide x 20 feet high. Side wall will be brick and top will be tin shed . I need exact size that can with stand the load of roof with solar panels. Truss design , perlin size , ventilators , skylights etc roll shetters on two ends. I will need compelete fabrication drawing . One side of shed will have a 5 ton over head crane .

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    25 bids

    this is a shader from shadertoy, i dont have a lot of experience with shaders and i need some modifications and then conversion from glsl to hlsl. 1. modify background "black" to be transparent so you can see an image behind. 2. add global variable to change the rgb value of the outer glow and an rgb value to change the inner color of the glow in this case the "white" of the glow. 3. modify so you can see the edge of the glow (see picture to see) 4. convert from glsl to hlsl. this picture is a basic overview of what id like.

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    Looking for a person who is able to convert 9 old Unity 4 precompiled shaders to normal, modern Unity shaders. The precompiled shaders themselves shouldn't have more than 40-100 lines of assembly code each. So this shouldn't take more than a few hours. Assembly and HLSL knowledge required. Here is a small excerpt of one such shader: SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] Vector 4 [_Color] "vs_2_0 def c5, 1.00000000, 0.50000000, 1.50000000, 0.00000000 dcl_position0 v0 dcl_color0 v1 add r0.x, -v1.w, c5 mul r0, r0.x, c4 min r1.x, r0, r0.z mul r1.x, r1, c5.y add r2.x, -r1, c5.z add r0, r0, v1 slt r1.x, r2, r0 max r1.x, -r1, r1 slt r2.y, c5.w, r1.x rcp r1.x, r0.x mul r2.z, r2.x, r1.x add r1...

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    We need a rendering expert to create a DICOM rendering package for use in the Unity game engine. We are currently working on a virtual reality (VR) surgery app that is going to use both DICOM files (from MRIs, CT scans, etc) and 3D models ...that is going to use both DICOM files (from MRIs, CT scans, etc) and 3D models together. The DICOM scans will be rendered inside of the 3D model using volumetric rendering, so that users will be able to see internal anatomy without the need for complex 3D models. We need a freelancer to create the codebase for the volumetric rendering in the Unity 3D engine, which uses C# as a coding language and HLSL as the shader language. The version of Unity we are using is 2019.2.4, though we are flexible if a different version of Unity provides a better...

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    Translate unity shader glsl/hlsl to c# Some Math is required

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