This is project is for the game made by blizzard "Diablo II" (A c++ coded gamed)
Before i describe what i need, i will give a background knowledge of the game that i need the program for.
Diablo 2 is a game created by blizzard. When you create a game inside diablo 2, you are given a random ip address for the game you are in. This ip address is important to me. However, on clientless bots, the game can only last around 40 seconds because a normal diablo 2 client will respond to a packet sent by warden (an anti cheating tool made by blizzard) but a clientless bot will not and thus get kicked out of the game after 40 seconds.
Im in need of someone that can modify a working private clientless program or create a new clientless program that finds the ip i want, then decrypts the game and responds to warden, thus the bot can stay in the game forever instead of getting kicked by warden and out of the game in 40~ seconds. I will also need the a small module with this program that automatically loads the program up on specific accounts, character, cd keys and proxies (if you decide to make a new bot) or just automatically opens up the updated program on specific proxies and some other small features.
Two things can be done.
1. Upgrade my working clientless program that follow the above procedures.
2. Create a new clientless program that follow the above procedures.
If any further information is needed, I will answer any questions.
I am looking for programmers with fast communication and is fluent in English