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    39 raknet jobs found, pricing in SGD

    The premise of the project is to turn a single-player simulation game into a multiplayer game. To do this, it’ll be in the version of a mod. So essentially we’re creating a modification for a game which allows players to play together. To do this, C++ will be needed and you can use Raknet or a network engine of your choice. I do not own the game, I’m simply an enthusiast - however hundreds of thousands of players play it each day. There’s room to secure more funding through crowdfunding - since there’s a similar project earning £60K per year in donations This is a really exciting opportunity to jump onboard of a forward-thinking, innovative project with real end-targets and goals. The modification only needs to reach early-alpha stage. At...

    $24 / hr (Avg Bid)
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    15 bids

    I have a game that works on both the computer and android. I am developing a voice chat for android (I already have one working on the computer). Now I need to develop only the client on android, you will have the source of the client of the computer and also of the voice server, to help you in the base. Call me for more details, what needs to be done.

    $1353 (Avg Bid)
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    4 bids

    Infinite Truckers Multiplayer (IFMP) is an upcoming Euro Truck Simulator 2 (ETS2) modification which aims to bring a fair and consistent service to the online trucking community. Infinite Truckers are looking for a second Senior Client Developer to join their team to assist in the creation of a Game Modification Client in C++, using the Raknet engine. A high level of regular communication will be required, using a Discord guild as our communication application. The successful applicant will work with other Client developers, Development Manager, Project Manager and Project Director.

    $31 / hr (Avg Bid)
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    4 bids

    The title is self explanatory. I want to create a mod for the san andreas multiplayer platform that allows the players from my server talk to each other based on a mod that they would have to install in order to make this work. I want you to use OpenAL library. In order to make this possible you should have the following: - assembly and c/c++ knowledge - hooking knowledge - raknet platform and client-server communication through packets knowledge - audio and communication knowledge - capability to work and understand how gta sa / samp and samp SDK work What is considered a plus: - already worked with this game (GTA SA + SA:MP) / already created ASI mods - already done this type of project (voicechat) for a different game. Example of what i need / reference:

    $1127 (Avg Bid)
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    Looking for some expert developers who have experience using SLikeNet with RakNet to develop a few things with a network engine.

    $797 (Avg Bid)
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    8 bids

    Quiero crear un nuevo gta andreas multiplayer moderno y fluido usando raknet.

    $3045 (Avg Bid)
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    4 bids

    A Multiplayer Ogre3D proje...MyGUI/CEGUI or CoherentUI Requirements: - Must be able to communicate in English - Discord communication is preferred - Fluent in C++ (HTML/CSS if working with CoherentUI) - General knowledge of MMO game functions - A brief introduction of the developer's experience and skills - Active and motivated to work - Ability to estimate price and completion time The project is built on an older Ogre3D and RakNet version. Will require Microsoft Visual Studio to compile the servers. The source is large, old and messy. The project is fully functional, the developer's job will be to either add on or to replace the current features. Budget is not set, although would prefer to work with set prices rather than hourly. Looking for INDIVIDUAL developers. Pr...

    $1715 (Avg Bid)
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    10 bids

    I request to write software that would have its own proxy, receive RakNet packets, edit them into specific values and send them to the server

    $207 (Avg Bid)
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    I have a game developed in C++ (it's an Arkanoid clone), and I have to add multiplayer to the game. It must be done in plain C++ using sockets, may use a lib/framework, like RakNet or WinSock. It's nothing big and should be easy for anyone with Sockets knowledge in C++. Requirements: - When start the game, ask if single player or multiplayer, if singleplayer is selected, play as it is now; - If multiplayer is selected, ask if you want to join or host a game; - If join is selected, ask for the host IP then connect, if host is selected, show your local IP, and wait for the connection. - Then play the game as it is now, but with 2 "bases", one controlled by the local player, one controlled by the other player, from another computer. - Final r...

    $69 (Avg Bid)
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    3 bids

    I have a game developed in C++ (it's an Arkanoid clone), and I have to add multiplayer to the game. It's a simple multiplayer feature, 2 players only, local network only, you ask for the host IP and start the game. It must be done in plain C++ using sockets, may use a lib, like RakNet or WinSock. It's nothing big and should be easy for anyone with Sockets knowledge in C++.

    $158 (Avg Bid)
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    3 bids

    I wish to remake some old code of a multiplayer modification for the game Euro Truck Simulator 2. Currently, I have the existing code working on a old version of the game using the network engine RakNet. However, the additions towards the game such as the Truck and other physics do not spawn in with the clients.

    $834 (Avg Bid)
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    11 bids

    Utilize RakNet game network class library to create a Consol server to receive and send packets to current version of Minecraft pe. Looking for the base structure handshaking etc logging in and the base class/functions for placing/braking blocks crafting etc. budget is  negotiable

    $150 (Avg Bid)
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    We have a C++ header stubbed out: http://proliant.reski...first Publish call. The Destroy lets you clean up memory, etc and is called at program termination. We have a logging facility "Logger" but what works best for us is if you make a console application to test your code you can just cout. I can always replace the cout calls later with our logger. This is an example of how sending an email can be accomplished with RakNet for inspiration: C# example of uploading videos to YouTube: Target OS is Windows 7 Language is Microsoft Visual C++ (vc120) You must have your own YouTube account set up for test-driven development use

    $41 - $338
    $41 - $338
    0 bids

    We have a computer running in a mobile flight simulator attract...PrivacyEnum, as an example, would also be a nested public enumeration in your YouTube class. I have a TCP facility already in place so you would not have to write that code from scratch (it is RakNet if you are familiar that is probably a bonus). RakNet has a good example of how they push an email to SMTP which might help in creating the upload to YouTube. I can pass you a RakPeerInterface pointer in the YouTube::ctor if it helps... alternatives need to be cleared with me first because we are trying to keep the weight, licensing, and conflicts to a minimum). (C# example)

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    Stellar Frontier is a top down shooter game that uses basic bitmaps to project the graphics. You can get the newer version via SVN to test it out here; svn:// Currently the game works very well in single player, but has issues in multiplayer. We have replaced the network coding with RAKNET, () which has solve alot of issues, but there are still syncing issues because the main ID per ship isn't properly sycned between server and client. The ID is the position of the actual object in the vector/array. Since it is locally created when it get's data and not all data is sent at the same time due to lag, often we'll find that ID's are in different locations which will lead out of sync, aka server stating ID 5 needs updating,

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    Stellar Frontier is a top down shooter game that uses basic bitmaps to project the graphics. You can get the newer version via SVN to test it out here; <svn://> Currently the game works very well in single player, but has issues in multiplayer. We have replaced the network coding with RAKNET, (<>) which has solve alot of issues, but there are still syncing issues and the game coding that uses it is rather messy (Game was not mine to begin with however.) Right now the game has issues staying in sync: -Stats don't stay in sync properly from server vs client. -Bullets/Ships/Colonies need to be adjusted for lag better so its more 'in sync'. -Optimization in any way possible to reduce amount of data sent (We already

    $920 (Avg Bid)
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    Hello, We are in develompent of an MMO game and face som...synchronization. However we didn’t have much time to test all these things in real situations. So if it’s possible to make a small standalone project with C4 and RakNet as a network library it would be great. What is needed in this project is a controllable “updates per second” parameter that we could tune (doesn’t have to be a “config” value, thus can be hardcoded) and see how it performs with different network connections. Updates should be as rare as possible to minimize bandwidth usage. Only sailing is needed at this point. We already have some templates for incorporating RakNet into our project. Later on we will send you both: formula sample and RakNet templat...

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    You are to write a prototype that connects the RakNet networking library (from ) to the IrrLicht graphics library (from ). Only the most basic functionality is required, specifically, i) users must be able to connect to the server (no pw or pw checking needed, assume all connection attempts to the correct port are implicitly authorised), ii) at which point a model figurine (say the one in the /examples/demo/ supplied with the IrrLicht lib) should spawn, and be visible to all those connected, if in their line of sight iii) user must be able to control the avatar via mouse and kbd, and new position correctly updated over the network. No chat is necessary. All code must correctly compile both on Linux (gcc) and

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    Sealed
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    8 bids

    You are to write a prototype that connects the RakNet networking library (from ) to the IrrLicht graphics library (from ). Only the most basic functionality is required, specifically, i) users must be able to connect to the server (no pw or pw checking needed, assume all connection attempts to the correct port are implicitly authorised), ii) at which point a model figurine (say the one in the /examples/demo/ supplied with the IrrLicht lib) should spawn, and be visible to all those connected, if in their line of sight iii) user must be able to control the avatar via mouse and kbd, and new position correctly updated over the network. No chat is necessary. All code must correctly compile both on Linux (gcc) and

    $41 - $338
    Sealed
    $41 - $338
    3 bids

    You are to write a prototype that connects the RakNet networking library (from ) to the IrrLicht graphics library (from ). Only the most basic functionality is required, specifically, i) users must be able to connect to the server (no pw or pw checking needed, assume all connection attempts to the correct port are implicitly authorised), ii) at which point a model figurine (say the one in the /examples/demo/ supplied with the IrrLicht lib) should spawn, and be visible to all those connected, if in their line of sight iii) user must be able to control the avatar via mouse and kbd, and new position correctly updated over the network. No chat is necessary. All code must correctly compile both on Linux (gcc) and

    $41 - $338
    Sealed
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    5 bids

    ...significant weapons to sway power from faction to another, they turn to competitive racing to determine who controls the remaining habitable areas of the world. Requirements: (Need to know at least one of them or familiar with the concept and can learn fast) Programming- Knows one of the following/knowing more is a plus. Physics sdks (used physx,havoc,bullet.) Network(used tcp, udp and/or raknet) C++,java,Mac OS X(can convert from windows to Mac),Linux(can convert from windows or mac to Linux) Web designer-Knows php, mysql, scripts etc. Artist-skilled in drawing environments, props and cars(unique futuristic cars*year span 200 years from now) Modelers-knows how to model good and quick. Also able to do texture.(modeling cars and creating environments) Sou...

    $2030 (Avg Bid)
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    RakNet is using a PHP page to hold listings of running games. For example, I might run a server whose name is "MyServer" with the game mode "Deathmatch" and I want people to know that this server is running. Other people would connect to this webpage to download the list of running servers, in which case you would return those fields to them. ## Deliverables RakNet is using a PHP page to hold listings of running games. For example, I might run a server whose name is "MyServer" with the game mode "Deathmatch" and I want people to know that this server is running. Other people would connect to this webpage to download the list of running servers, in which case you would return those two fields to them. General requirements: ...

    $344 (Avg Bid)
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    RakNet has a PHP based server list at The prior coder on this project did not do a satisfactory job. Therefore, the project is up for bid again to fix bugs and test the code. ## Deliverables , which can be found live here: And in the repository here: Has bugs due to incomplete work by the prior coder. This project therefore involves fixing 4 known bugs and verification on a range of webservers. Bug 1: On a fresh install, which involves copying to the web server, the user is required to click Reveal/Hide in

    $226 (Avg Bid)
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    I'm the author of RakNet, I need someone in China to test my UDP transfer protocol. This should take no more than 4 hours. ## Deliverables In the application RakNet, found at , one of the C++ samples is called "BigPacketTest" I've gotten reports that this sample does not work well in China due to the network topology there. I need someone who can run this sample as a server to iteratively test with me for about 4 hours until we get the bandwidth working well. It may end up taking far less than 4 hours. This person would need good technical writing skills, the ability to compile and run C++ code, and be available for a straight 4 hour block during Pacific daylight hours.

    $27 - $34
    $27 - $34
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    I'm the author of RakNet, a networking middleware library for games. I am using Doxygen to comment my header files - however, my understanding of Doxygen is limited and I know it is possible to make very nice HTML output from it. I'm offering a contract to improve the look and formatting of my pages through better and more use of Doxygen tags, such as grouping, links, and other formatting methods. The work would involve every header file here: <> And here, recursively: <> ## Deliverables RakNet currently has a Doxygen manual at based on header

    $8665 (Avg Bid)
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    9 bids

    Privately funded MMO needs a well qualified, senior-level C++/Unity3D/SQL developer to produce a multi-cast network infrastructure for server-side operations using the integrated RakNet functionality in Unity3D. Unity 3D Pro Required.

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    should include an openworld map, basic 3D physics and all code should be built from the ground up, OPENGL or DirectX. Code should be neat and compile cleanlly. Willing to pay alot. Should also include live rendering or an 'Cutscene' example and finally a Multiplayer aspect, which can if you wish run on a library like RakNet.

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    We need a basic framework for a 3D multiplayer game. Available software: Visual C++ 2008, 3DS Max, IrrEdit, Valve Hammer Editor, PhotoShop CS3 Client engines: Irrlicht, PhysX, RakNet Server engines: RakNet [CLIENT] * Design method for creating huge scenes, and having them loaded in chunks depending on the location of the player. Ex. Using heightmaps for terrain and BSP maps for city areas. * Player control - movement, actions, switch between first-person and 3rd-person. * Vehicle control - cars, buses, planes etc. Multiple people can get into vehicles. * Chat system - public & friends. Gang multi-person chatrooms. * Communicate with server for multiplayer format. * Weapons control. * Item system. * Clothing system. * Enterable buildings. [SERVER] ...

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    RakNet () has a lobby system used for games. The lobby system allows users to socialize with each other performing actions such as creating clans, making friends, or sending messages to each other. The lobby system is intended to support up to several million simultaneous users. The database backend should support concurrent connections, and be performance optimized using techniques such as replication. The database implementation must be designed with these needs in mind. Tasks of the implementer: 1. Review the this document to gain an understanding of the purpose of the system as a whole, asking questions to clarify requirements. 2. Review each function to understand its intent, input parameters, output parameters, and effect on the database. Discuss

    $5752 (Avg Bid)
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    RakNet () has a lobby system used for games. The lobby system allows users to socialize with each other performing actions such as creating clans, making friends, or sending messages to each other. The lobby system is intended to support up to several million simultaneous users. The database backend should support concurrent connections, and be performance optimized using techniques such as replication. The database implementation must be designed with these needs in mind. Tasks of the implementer: 1. Review the this document to gain an understanding of the purpose of the system as a whole, asking questions to clarify requirements. 2. Review each function to understand its intent, input parameters, output parameters, and effect on the database. Discuss

    $5752 (Avg Bid)
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    Brief: Using the latest officially stable version of PostgreSQL or MySQL, write the stored procedures described in this document, along with a unit test in C. Overview: RakNet () has a lobby system used for games. This lobby system is being rewritten to take advantage of stored procedures for better efficiency, the ability to run multiple database servers concurrently, and to push most functionality to the database to resolve C++ / database concurrency issues. Your task will be to write approximately 75 stored procedures, each of which encapsulates one operation that can be performed by the user, or in some cases the server administrator. All stored procedures will be called from C++. The lobby system covers a wide range of topics including

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    The game network engine RakNet ( ) has a built-in autopatcher system for games. This system is database backed using PostgreSQL version 8.2 () The project would be to port the file to the latest version of MySQL. The file can be found here: ## Deliverables The game network engine RakNet ( ) has a built-in autopatcher system for games. This system is database backed using PostgreSQL version 8.2 () The project would be to port the file Autopatc

    PHP
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    We wish to add a feature to the game network engine RakNet ( ) that allows users to view on the web the status of game servers, where the game servers are written in cross-platform C++. Your job would be to write web, and as necessary C++, code such that the games can upload their status to the webpage. The webpage would then list all running games, along with stats on each game. Should a game not update its status for over some time threshold, the game should be removed from the list. ## Deliverables We wish to add a feature to the game network engine RakNet ( ) that allows users to view on the web the status of game servers, where the game servers are written in cross-platform C++. Your job would be to write web

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    We wish to add a feature to the game network engine RakNet ( ) that allows users to view on the web the status of game servers, where the game servers are written in cross-platform C++. Your job would be to write web, and as necessary C++, code such that the games can upload their status to the webpage. The webpage would then list all running games, along with stats on each game. Should a game not update its status for over some time threshold, the game should be removed from the list.

    $460 (Avg Bid)
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    The EmailSender class with RakNet Does not work with Gmail POP The error returned is 220 ESMTP f42sm3090097rvb.13 250 at your service 530 5.7.0 Must issue a STARTTLS command first f42sm3090097rvb.13 Fix this, and any other errors returned by Gmail, so that the class sends emails correctly. ## Deliverables The EmailSender class with RakNet is used to send crash reports from unattended game servers, especially massively multiplayer games.

    $287 (Avg Bid)
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    ...c++, opengl and lua . Game genre is real time strategy(ww2 rts) , tech used is msvc, svn, opengl lua & raknet. We need sample of your work, reference as well as list of games you like and play DOCUMENT YOUR SKILL WITH SAMPLES! DONT JUST WRITE IT. Junior game dev: We are looking also looking for developers without release track record, whom would like to join a working team with aim learn and increase skill level. You will be work for os on per month basis as with aim of joining our core team as partner. We will assist you in increasing your skill level, but ask only of your to have clear math understand and capability within OpenGL and C++ ... LUA and Raknet are a plus, but not a requirement. ## Deliverables 1) Complete and full...

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    We are looking for a profecient programmer and with track-record experience with opengl and c++ used in gamedevelopement. We need assistance for 4 month extendable upto 6 month where you will assist our current programmer with finishing game code which is mostly c++, opengl and lua . Game genre is real time strategy(ww2 rts) , tech used is msvc, svn, opengl lua & raknet. We need sample of your work, reference as well as list of games you like and play ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables): a) For web sites or other server-side deliverables intended to ...

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    ...Server network structure. These middleware solutions are called RakNet () and ReplicaNet () and are supposedly easy to implement into existing code. I would like to compare the 2 middleware solutions so to do this I would like 2 applications made, each using one of the middleware. To compare performance I will be measuring the frame rate, latency and packet loss of the applications so would like each of the game applications to display these on screen if possible. I will provide the game code and assets to run the game. ## Deliverables 1) Complete and fully-functional working programs in executable form as well as complete source code of all work done. 2) 2 game applications, one using the RakNet middleware solution and the other using the ReplicaNet middleware

    PHP
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    I need a tutorial written "RakNet Basics" This tutorial is about the game network lib RakNet () so you should have knowledge about it and additional about network programming. As in the manual it is written how to set raknet up you can directly start with the programming basics. In the tutorial you should show how to write a simple client and server and manage players. At the end the reader should know the basic usage of raknet. It should be a simple tutorial with source code in c/c++ and written for beginners. The tutorial have to be in html format that it can be used on a webpage. A special style is not needed as it will be reformated. ## Deliverables 1) Complete and fully-functional working program(s) in executable form as well as complete source...

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