Demo - Mosiis Tale a Concept Now AAA title

Closed Posted 3 months ago Paid on delivery
Closed Paid on delivery

I need an experienced 3D artist. I need an experienced rigger. I need an experienced programmer. I need an experienced environment artist. I need an experienced visual storyteller.

Mosiis Tale is a first-person shooter that focuses on the emotional experience a player will feel while enjoying the game. Kickstarter will be the source of funding to create a demo. There is a lot to unpack in this game so be ready for a whole experience and a long journey.

I'm going with Unreal Engine 5

Demo Only

Technical Document for AAA Title Game Development

Game Overview

Title: Mosiis Tale

Genre: First-Person Shooter (FPS), Story-Driven, Linear

Graphic and Gameplay Benchmark: Comparable to Halo 4

Engine: Unreal Engine 5

Setting: Singular, dynamically adjusted difficulty

Narrative Theme: Emotionally intense, graphic storytelling focusing on deep emotional experiences stemming from trauma, resilience, and discovery.

Technical Requirements

1. Game Engine

Engine Version: Unreal Engine 5

Core Features: Advanced lighting, real-time rendering, physics-based dynamics, Niagra VFX system for complex visual effects, MetaHuman for high-fidelity character models.

2. Art and Design

3D Models: All assets to be custom-made except for MegaScans assets for environmental details. High detail and realism are key.

Textures: High-resolution, PBR (Physically Based Rendering) textures.

Animation: Advanced rigging and animation for realistic character movements and interactions.

Environmental Design: One setting with variable environments depicting intense emotional and narrative-driven scenes.

UI/UX Design: Intuitive, minimalistic interface design focusing on immersion and narrative integration.

3. Narrative and Storytelling

Writing: Deep, narrative-driven storytelling focusing on the protagonist's emotional journey, including trauma, discovery, and growth.

Voice Acting: High-quality voice acting to convey deep emotional narratives and character development.

Cutscenes: High-fidelity, cinematic cutscenes to advance the story and develop characters.

4. Audio

Sound Design: High-quality, immersive sound design for environments, character interactions, and action sequences.

Music: Original score to complement the emotional and narrative arcs of the game.

5. Gameplay Mechanics

Shooting Mechanics: Refined gunplay mechanics comparable to Halo 4, with emphasis on realism and player feedback.

Difficulty Adjustment: The game dynamically adjusts difficulty based on the player's ability and decisions, emphasizing narrative over challenge.

Interaction: Advanced interaction systems for environmental storytelling and puzzle-solving.

AI: Advanced enemy AI for challenging combat scenarios and story-driven interactions.

6. Technical Performance

Optimization: Game must be optimized for high-end PCs and next-gen consoles, targeting 60fps at 4K resolution.

Networking: Robust networking code for potential future multiplayer expansions or content updates.

7. Development Team Requirements

Programmers: Experienced in Unreal Engine 5, AI, gameplay mechanics, and optimization.

3D Artists: Skilled in character design, environmental design, and animation.

Visual Storytellers: Experts in cinematic techniques, narrative integration, and cutscene creation.

Sound Designers: Experienced in immersive soundscapes and original music composition.

Project Management: Agile development experience, with a focus on collaboration and iterative feedback.

8. Budget and Schedule

Budget: Detailed budget plan covering all aspects of development, from pre-production to launch.

Schedule: Timeline with milestones for pre-production, alpha, beta, and final release stages.

Additional Considerations

Community Engagement: Plan for early engagement with the gaming community, including beta testing feedback and promotional events.

Post-Launch Support: Strategy for post-launch content, updates, and community support.

Conclusion

This document outlines the technical and creative requirements for developing a AAA title that is graphically and gameplay-wise comparable to Halo 4, with a unique, emotionally intense, and story-driven experience. The project demands a dedicated and skilled team capable of pushing the boundaries of current game development to create a truly memorable experience.

3D Animation 3D Modelling C++ Programming Animation Unreal Engine Game Design Game Development

Project ID: #37768571

About the project

22 proposals Remote project Active 1 mo ago

22 freelancers are bidding on average $8606 for this job

andrijaar2

Hello, how are you? I am a game designer and developer working for over 8 years. I have a team with me with a few developers and designer, artists and animators for both 2D and 3D. We finished a lot of games before and More

$7500 USD in 7 days
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8.1
AwaisChaudhry

Hey Good evening , Just finished reading the brief details and currently going through attached files . I see you have been looking for someone who has experience with these tech stacks 3D Modelling, Animation, Unreal More

$10000 USD in 12 days
(23 Reviews)
7.6
liveexperts123

Hi there,I'm biddin on your project "Mosiis Tale a Concept Now title" I have read your project description and i'm confident i can do this project for you perfectly.I still have a few questions. please leave a message More

$10000 USD in 5 days
(44 Reviews)
7.2