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Maya is the most powerful and popular 3D animation software used by professionals all over the world. A Maya Animator takes a project from beginning to end, from modeling and texturing to rigging, animating, lighting, and rendering. 3D animation is an incredibly complex process but with Maya, an animator has nearly infinite possibilities for bringing projects to life.
From large scale 3D animation projects in film and television to smaller-scale projects for games or marketing purposes, a Maya Animator is an essential for any team looking to bring their vision to the world. The software’s user friendly interface allows people from many backgrounds to easily learn the foundational tools needed for 3D animation while also giving professional animators access to a range of powerful tools and effects.
By working with our experts on Freelancer.com, clients can experience this power firsthand.
Here’s some projects that our expert Maya Animator made real:
With the help of our skilled Maya Animators at Freelancer.com, you can see your project materialise into a reality that you could never have imagined before. With Maya there is no limit when it comes to what our experts can do and opening yourself up to their expertise gives your project the freedom it needs to truly come alive. Post your project today here at Freelancer.com and let our talented Maya Animators bring your vision come to life!
From 45,244 reviews, clients rate our Maya Animators 4.9 out of 5 stars.Maya is the most powerful and popular 3D animation software used by professionals all over the world. A Maya Animator takes a project from beginning to end, from modeling and texturing to rigging, animating, lighting, and rendering. 3D animation is an incredibly complex process but with Maya, an animator has nearly infinite possibilities for bringing projects to life.
From large scale 3D animation projects in film and television to smaller-scale projects for games or marketing purposes, a Maya Animator is an essential for any team looking to bring their vision to the world. The software’s user friendly interface allows people from many backgrounds to easily learn the foundational tools needed for 3D animation while also giving professional animators access to a range of powerful tools and effects.
By working with our experts on Freelancer.com, clients can experience this power firsthand.
Here’s some projects that our expert Maya Animator made real:
With the help of our skilled Maya Animators at Freelancer.com, you can see your project materialise into a reality that you could never have imagined before. With Maya there is no limit when it comes to what our experts can do and opening yourself up to their expertise gives your project the freedom it needs to truly come alive. Post your project today here at Freelancer.com and let our talented Maya Animators bring your vision come to life!
From 45,244 reviews, clients rate our Maya Animators 4.9 out of 5 stars.Please apply only new artist, because i need sample first before we proceed, if you can't do then dont bid. We are producing a 20-30 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood w...
3D Animator Needed for Kids Animated Series Pilot – WAISO WORLD (2.5–3 Min Episode) We are developing a new children’s animated series called WAISO WORLD – World of AI Solutions. We are looking for an experienced 3D character animator / animation studio to produce the first pilot episode, approximately 2.5–3 minutes long. The series is aimed at children and combines adventure, comedy, science, technology, problem solving and positive values. We already have: Final main character designs Character references and expressions Environment / Smart City direction Episode 1 complete Arabic script Shot-by-shot production breakdown Storyboard Dialogue timing Sound and music directions Character continuity rules The animation style should be high-quality stylized ...
We are producing a 20-30 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and surrou...
We are producing a 20-30 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and surrou...
We are producing a 20-30 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and surrou...
I need a talented animator to create a full set of stylized animations for a Roblox R15 humanoid rig. The game’s visual direction is playful-stylized rather than realistic, so exaggeration, snappy timing, and clear silhouettes matter more than strict anatomical accuracy. The scope covers every moment the character appears on screen—smooth travel cycles, lively idle loops, and dynamic action sequences. All work must be authored directly for the standard R15 skeleton and delivered as Animation IDs or .rbxm files ready to upload in Roblox Studio; feel free to craft poses in Blender or any other tool if it speeds you up, as long as the final output previews and plays correctly inside Studio. Deliverables • Movement set: walk, run, sprint, jump start/loop/land, fall, clim...
I'm seeking a talented 3D modeler to create a cartoonish 3D model of Disney's Dopey character alongside a Pingu character. This model will be used for an ornament. Requirements: - 3D modeling expertise - Ability to create cartoonish styles - Experience with character modeling Ideal Skills and Experience: - Proficiency in 3D modeling software (Blender, Maya, etc.) - Strong understanding of character design - Attention to detail and creativity Please provide a portfolio showcasing similar work.
We are producing a 30–40 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and ...
I have an environment scene that is already modeled, and I now need it pushed to final, cinematic-quality renders inside Houdini. Because this is a visual-effects task, I’m expecting the full pipeline treatment—look-dev, lighting, shading, and shot-ready output—so the assets integrate seamlessly with the rest of my VFX work. Here is what I need from you: • Polish or recreate the material networks so the scene looks physically plausible • Set up lights (Mantra, Karma, or Redshift—whichever you’re fastest with) to capture a dramatic, photo-real mood • Optimize the scene for efficient render times without sacrificing fidelity • Deliver the `.hip` file, any cache files, and a small EXR or MP4 turntable that shows the final result I&rsq...
A compelling 3D animation is needed for an upcoming project. I have the core concept ready but still need guidance on the best runtime and visual approach. The final piece may be anything from a dynamic thirty-second spot to a longer, multi-minute sequence, and I’m open to realistic rendering, a stylised look, or even something more abstract—whatever best serves the story we craft together.
I have all the raw ingredients for a short, punchy lesson on transmission spectroscopy—pre-recorded voice-overs, on-camera explanations, and reference graphics—now I need an editor–animator to turn them into a single, highly polished piece that runs under five minutes. The core of the job is building clear, engaging 2D animations that illustrate how light passes through a material and how the absorption features are interpreted. There is one moment where a simple 3D visualization might help, but if you can convey the idea convincingly in 2D, I’m happy to keep the whole project in that style. Text call-outs and lower thirds should blend naturally with the visuals rather than dominate them. Footage is organised and time-coded, voice tracks are clean, and I’ve ...
I'm seeking experienced 3D modelers to create realistic spirits and ghost models for a game project. Requirements: - Realistic art style - Experience in 3D modeling and texturing - Ability to work from general ideas Ideal Skills: - Proficiency in software like Blender, Maya, or ZBrush - Strong understanding of anatomy and organic shapes - Attention to detail and creativity in ghostly designs Budget is flexible, and there is no immediate deadline.
Freelance 3D Shorts Editor / Animator Required I’m looking for a skilled 3D Animator / Video Editor to create high-quality short-form videos for YouTube Shorts & Instagram Reels. What I provide: * Story / concept * Script * Voiceover * Creative direction & emotional tone Your responsibility: * 3D animation * Camera movements & composition * Lighting / visual presentation * Video editing * Motion graphics where required * Music & SFX synchronization * Clean transitions * Final 9:16 vertical video Requirements: * Strong 3D animation + editing skills * Experience with short-form content * Blender / Cinema 4D / After Effects / Premiere Pro / DaVinci Resolve knowledge * Good understanding of cinematic visuals and timing * Portfolio of previous 3D work is required Wor...
3D Animator / 3D Generalist (Blender/Unreal Engine) — Short-Form Animated Stories We make short-form animated stories on YouTube, in the style of Art of War, Wholesome Wendy, Zack D. Films. We work in Blender and Unreal Engine are looking for an animator who does the same, for a long-term position. What you'll do Create 4–6 videos per month, each 25–35 seconds long — roughly one every 4–6 days Handle modeling, texturing, lighting, animation, and camera movement — editing and everything after is handled by someone else. Pay Salary $1,000-$2,000 per month. A paid sample project is required — it's how we decide if you're a fit. You'll be paid $35 once you deliver it. We provide the script, the audio, and a shot-by-shot brief. Requi...
I’m developing an instructional video and need a polished 3-D animation sequence that clearly explains the key concepts for viewers. The final animation will be embedded into a longer video I’m producing, so what I really need from you is a standalone 3-D clip (or series of clips) that I can drop straight into my edit. Because the end use is educational, visual clarity and logical flow matter more than flashy effects. I’m open to whichever 3-D approach—character work, product style renders, or even architectural-style fly-throughs—best communicates the lesson; feel free to suggest what you think fits once you see my storyboard and script. Here’s what I’ll provide: • A script with timing cues • Storyboard frames showing the main beats ...
I need three quick, greyscale concept visuals of an elastic fabric band designed to sit around a horse’s torso. The band is 5–8 cm wide, carries a small hard housing on its inner face, and closes with a simple buckle. At this stage I only want clean, non-photorealistic renders that communicate form and placement; sophisticated materials, lighting or simulation are not required. Deliverables required by this Friday: • Outer-face concept view focused on the band’s outside layer • Inner-face / edge concept view that reveals the housing and buckle detail • One angle of the band correctly positioned on a horse model Please include my brand name or logo on the band so I can judge overall proportion and visibility. When you bid, link to past work that sho...
We are producing a 30–40 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and ...
Hi, I need someone who understands Roblox Studio and Blender. I have around 35 existing voxelized 3D character models inside a Roblox Studio map. The models are already created and already placed in the Roblox Studio file. This is NOT a modeling job. This is NOT a redesign job. You do not need to create any new models from scratch. The task is only to fix the broken/buggy colors, textures, and materials so the characters look correct again. I will provide reference images: - BEFORE image: shows the current broken/buggy version - AFTER image: shows how the character should look after fixing What you need to do: - open the Roblox Studio file - take the existing voxelized character models - import/export them into Blender if needed - fix the material colors/textures - make the colors cle...
I'm looking for a realistic 3D animated slideshow of photos for a birthday video. Requirements: - Create a 3D animated slideshow using provided photos. - Realistic animation style. - Seamless transitions and engaging visuals. - Background music and/or sound effects. Ideal Skills and Experience: - Proficiency in 3D animation software (e.g., Blender, Maya). - Experience in creating photo slideshows. - Strong artistic eye for realistic animations. - Attention to detail and creativity. - Ability to meet deadlines and communicate effectively.
We are producing a 30–40 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and ...
We are producing a 30–40 minute 3D animated video titled “Flood Size Comparison.” In this video, we will animate various floods of different sizes and intensities to visualize their impact and scale across a series of sequences. You will be responsible for creating and animating the flood water, modelling the required environments, and integrating the water simulations into each environment to match the visual style and pacing of the video. You will be provided with reference files, including ocean and environmental assets. However, most of the models and animation elements will need to be created from scratch. Main Responsibilities Modelling and animating flood water in different settings Creating environmental elements including terrain, water bodies, buildings, and ...
Overview We’re seeking a full-service 3D animation studio to produce a 13-episode children’s series titled Brilliance Squad. The series will introduce children (ages 5 - 12) to a story about minerals through engaging, values-based storytelling. Scope of Work Each episode will be approximately a maximum of 8 minutes long, featuring an 8-year-old girl who travels to Brilliancetown, a world of living gems, where she learns about precious stones, sustainability, and national values. Voice-over Recording (Final VO) will be provided by us. We will guide on sound design and local music integration. Freelancer / Studio must deliver broadcast-ready episodes including: • 3D animation (assets, rigs, rendering, compositing) • Voice casting, direction, and recording • Or...
Hi, I am looking for someone for a simple Roblox/Blender recoloring job. I already have a Roblox Studio map with multiple voxelized 3D character objects inside. Important: The voxelized models already exist and are already placed in the map. Nothing needs to be remodeled. Nothing needs to be created from scratch. No sculpting, no rigging, no animation, no new geometry. The only task is: - take the existing voxelized objects from my Roblox Studio map - open/import them in Blender - repaint/recolor the existing parts - slightly change the colors so they are not exact copies of the original characters - keep the same shape and voxel style - keep the models optimized for Roblox - export them back - put the recolored models back into the Roblox Studio map - send me the finished Roblox Studio...
I have 40-50 very simple Roblox exported GLTF/OBJ low-poly models. This is NOT a modeling job. You do not need to create new models. You do not need to sculpt, rig, animate, UV unwrap, texture paint, or add details. I only need very basic color changes in Blender. Most models are simple Roblox-style low-poly/voxel-like objects. The job is mainly: - import the GLTF/OBJ file into Blender - select the existing material/parts - change simple colors - keep the original shape exactly the same - do not add new geometry - do not increase the polygon count - keep it optimized for Roblox - export the finished model as GLB or FBX I will give clear color instructions for each model, for example: - make shirt blue - make pants black - make shoes white - make skin slightly lighter/darker - keep eyes...
I have 40-50 very simple Roblox exported GLTF/OBJ low-poly models. This is NOT a modeling job. You do not need to create new models. You do not need to sculpt, rig, animate, UV unwrap, texture paint, or add details. I only need very basic color changes in Blender. Most models are simple Roblox-style low-poly/voxel-like objects. The job is mainly: - import the GLTF/OBJ file into Blender - select the existing material/parts - change simple colors - keep the original shape exactly the same - do not add new geometry - do not increase the polygon count - keep it optimized for Roblox - export the finished model as GLB or FBX I will give clear color instructions for each model, for example: - make shirt blue - make pants black - make shoes white - make skin slightly lighter/darker - keep eyes...
I need a 3D animator to create engaging, cartoony animations for kids aged 6-12. The animation should be between 8-12 minutes long. Ideal skills and experience: - Expertise in 3D animation - Strong portfolio in cartoony, exaggerated styles - Experience creating content for children - Ability to develop engaging storylines and characters - Proficiency in animation software (e.g., Blender, Maya) Please share relevant work samples.
This project revolves around producing a realistic-style 3D character animation tailored specifically for children. The goal is to combine lifelike motion with a friendly, age-appropriate tone that keeps young viewers fully engaged while still feeling believable. Scope • Model and rig the main characters (or adapt high-quality existing rigs) so they can emote clearly without slipping into an uncanny look. • Animate a short scene or episode—length and script can be finalised together—to demonstrate natural movement, expressive facial acting, and smooth transitions. • Light, texture and render the sequence so colours remain bright and inviting yet true to realistic proportions and materials. • Deliver the final video in 1080p (or higher if available) ...
I am looking for someone who owns a mocap suit, preferably a Rokoko Smartsuit 2, for remote animation recording. The workflow is very simple: • I will send you a video showing my body movements. • You will reproduce and record these movements using your mocap suit. • You will send me the raw FBX file. • No cleanup, editing, retargeting, or other processing is required. I will handle all processing myself. The animations will generally be short and relatively simple. Payment: • $10-15 for short animation • Approximately $50 per hour
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I need a vibrant, fully-original 3D animated video that introduces basic dental care to children aged 6-8. The visual tone has to be unapologetically cartoonish—think bright colours, rounded forms and expressive characters that immediately resonate with early-primary viewers. Every element must be built from scratch: character concepts, props, environments, storyboards, models, textures, rigs and final animation. No stock or pre-made assets will be supplied, so your creative control is wide open as long as the final piece stays kid-friendly and scientifically accurate. Scope of work • Develop a concise educational storyline (I will collaborate on the key talking points). • Produce storyboards and an animatic for approval. • Model, rig, texture and animate all...
I am commissioning two separate, highly detailed 3D sculpts: one of Chhatrapati Shivaji Maharaj and one of Chhatrapati Sambhaji Maharaj. Both pieces will be printed as miniatures, so every fold in the robes, ornament on the armour, and facial feature needs to hold up at a reduced scale. The look I am after is fully realistic—no stylised exaggeration or low-poly shortcuts. I will supply reference photographs and historical illustrations to guide anatomy, clothing, weaponry, and posture. I want these sculpts to feel true to life, with intricate textures that celebrate the legacy of each ruler. Because the final output is for 3D printing, the models must be: • Watertight, manifold files (STL or OBJ) • Optimised for resin printing at miniature size without losing micro-d...
I’m preparing a series of product shots in Blender and need clean, well-baked normal maps to bring out the surface detail. Diffuse or specular passes aren’t required this time; the focus is solely on accurate, artifact-free normal textures that plug straight into my Principled BSDF setup. You’ll receive the UV-unwrapped meshes and a short reference sheet showing the kind of micro-detail I want. From there, please: • Bake or sculpt the normal information as needed • Export each map as a lossless 8-bit or 16-bit PNG, sized to the model’s UV layout • Check edge padding so no seams appear during close-up renders I render in Cycles, so consistency under HDRI and studio lights is essential. If you have a preferred workflow—Substance 3D Painter,...
I’m putting together a project that relies on polished, cinematic-quality visual effects and I’m looking for a seasoned VFX artist who can guide the whole process—from concept to final render—without needing a lengthy brief up front.
I'm looking for a talented 3D animator to create stylized character animations for YouTube Shorts. The animations should be engaging, creative, and suitable for a short format. Ideal skills and experience: - Expertise in 3D animation software - Strong portfolio in stylized character animation - Experience creating content for YouTube or similar platforms - Ability to deliver high-quality animations within budget and deadline Please provide samples of previous work.
Devo realizzare circa venti personaggi low poly riggati sullo scheletro standard di Unreal Engine. Stile romano e miceneo dell'età del bronzo, verranno forniti dei concept ai quali ispirarsi. • Livello di dettaglio: qualità media, adatta al real-time. • Stile artistico: stilizzato, non fotorealistico. I pack che utilizzo sono di Synty-Polygon quindi dovranno avere quello stile. • Armi: nessuna — possiedo già le relative mesh. C'è una possibilità di dover creare le armi, ma al momento non è fondamentale. • Materiali: Non occorre la creazione dei materiali. • Armature: le armature devono essere parte integrante della mesh del personaggio, tuttavia potrebbe essere richiesta la creazione di alcuni elmi, come...
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