A Unity Prototype POC - Part of a larger upcoming project

Need a POC done on a Procedurally generated Mesh system. The Mesh & the collider needs to be added on the fly.

What should be in the POC?

Unity scene should be like an endless runner scene where the camera moves from Left to Right, following the Player...

Player should be running on a road mesh or like a carpet. The path is generated from under the players feet and stretches till left end of screen. When player moves up and down, the path generation also moves up and down. Please checkouts the examples and contact me only if you are confident you can work out some quality code for this mechanism.

Examples below

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PS: This is part of a bigger project. Based on the quality of your work and code, you may / may not bag the entirety or parts of the project.

Since it is only a POC I will not be considering Bids more than 150$. Also please answer this question in your response to prove you are not a Bidding Bot.

7 + 2 = ?

Skills: C# Programming, Game Design, Game Development, Javascript, Unity 3D

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About the Employer:
( 3 reviews ) Chennai, India

Project ID: #15937990

4 freelancers are bidding on average ₹8973 for this job

₹7777 INR in 10 days
(4 Reviews)

9 - Hi, I've whatched the videos in your description. I have worked on a some what similiar project before. It was some sort of a tiny wings clone, it had a POC not too difrent from your described POC Relevant Skills More

₹10670 INR in 7 days
(0 Reviews)

Based on your requirements, I have made a small sample for windows download link: [login to view URL] Message me so that we can further discuss the work Relevant Skills a More

₹8000 INR in 7 days
(0 Reviews)

Hello Mr, the answer is 7. I have done a lot of Unity project and i am very interest and excited to work with you. Please do message me so we can discuss more about this project. Relevant Skills and Experience Unity3 More

₹9444 INR in 15 days
(2 Reviews)