This freelance position is for a 3D Technician (Any software but must have understanding of Maya and Zbrush). An understanding of 3D Printing would also be beneficial.
This job requires you to take a complicated .obj character model which contains very bad topology. Multiple model pieces that need unifying, small holes etc.
You will be required to fix all errors with the mesh to create a uniform, high-poly model which can then be used by the sculpor to add further details in Zbrush. The mesh must be air-tight and able to be sculpted in Zbrush after. The mesh also contains a texture map which needs to be preserved throughout all of the fixing.
I am looking for someone with advanced knowledge who can troubleshoot and create a workflow for these types of models. Once the workflow has been established and understood by both of us, I will award a milestone for each model you can fix. I estimate approximately 1 model per week.
Fluent conversational English is required for project communications.
To apply, please include some samples of your work in your application and explain the 3D tools you have access to.
$10 USD will be paid for this work per model. If this goes well, I will have more similar jobs for you over a long-term. The deadline for delivery is 1-2 days.
If this project becomes a long-term job with multiple models, a milestone payment will be created and released for each one within this project.
The amount you bid is irrelevant as the project will be paid using the above method. Therefore, only bids with the exact $10 USD amount will be considered.