Hello,
first of all, i have no problem working under NDA agreements (something i already did twice). Regarding the implementation of multiplayer backend servers for your game, i have a few questions:
- where will your user be located on average (are we talking US, EU or Asia?) depending on your answer, it might be necessary to have replication of your dedicated server on multiple regions
- would you be comfortable working with a cloud service provider like AWS or Azure? If not, what is your current/expected provider?
- holding a map with 100+ players should not be a problem (especially considering UE4 supports this out of the box). Is your code mostly blueprint, C++ or a mix of both?
- What is your expected time to delivery (depending on the complexity of your game and the requirements, it can take up to a month to setup and test)
If you did not find someone yet, i would be happy to work on this project,
regards.