OpenGL/DirectX simple network videogame, with two cars to race on a single closed circuit (not a perfect circular or oval loop, but more like an irregular shape) on a bumpy road, maybe all-terrain trucks, a bridge, a tunnel, trees and a few houses, nothing fancy. move forward, sides, backwards, with view from the driver only (no backview, no upper view, no sides view, only the driver)

The only important thing is to present the frame of the main driver scene on the primary videocard monitor and the rearview-mirrior frame has to be displayed on the second graphics adapter on a different monitor using either ATI or nVidia with dual monitor output, or any laptop with the main LCDmonitor and the external monitor as rearview mirrior. has to be 30fps average after gameloop rendering, physics (low profile) and rendering on both videocards. Use acceleration, all this development in Visual Basic and C++.

the second driver is playing on the network, same scenes, same characteristics, different car.

API: opengl/directx

platform: linux/windows

network enabled: yes (lan gaming)

networked racing cars: 2

racing track: irregular shape bumpy

racing vehicles: trucks or cars, any

elements: 2 cars, trees, 1 bridge, 1 tunnel, few houses


primary display: scene from drivers point of view

secondary display: scene from rear-mirrior point of view

min FPS: 30

lenguage: Visual Basic 6.0/net and C++

## Deliverables

1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.

2) Deliverables must be in ready-to-run condition, as follows (depending on the nature of the deliverables):

a) For web sites or other server-side deliverables intended to only ever exist in one place in the Buyer's environment--Deliverables must be installed by the Seller in ready-to-run condition in the Buyer's environment.

b) For all others including desktop software or software the buyer intends to distribute: A software installation package that will install the software in ready-to-run condition on the platform(s) specified in this bid request.

3) All deliverables will be considered "work made for hire" under U.S. Copyright law. Buyer will receive exclusive and complete copyrights to all work purchased. (No GPL, GNU, 3rd party components, etc. unless all copyright ramifications are explained AND AGREED TO by the buyer on the site per the coder's Seller Legal Agreement).

## Platform

windows XP SP2, Linux

Skills: Engineering, Game Consoles, Game Design, MySQL, PHP, Software Architecture, Software Testing

See more: vehicles for hire, trucks for hire, race cars graphics, hire road, hire opengl coder, hire drivers, hire bridge, hire a car and driver, gaming software development, engineering rendering, drivers for hire, circular car hire, car drivers for hire, directx web, web tunnel net, work on physics, racing, race track, Linux drivers, engineering physics

About the Employer:
( 0 reviews ) United States

Project ID: #3651893