Fix codes from the previous project with the same provider. This time, uploaded images by user will allow user have a choice to choose strictly between either a (i) square orientation (ie 100 pixels by 100 pixels in terms of width and height dimensions) only , or a (ii) rectangle orientation (ie 98 pixels by 63 pixels in terms of width and height) only, in moving and showing on the computer screen. User cannot enter any other dimensions in terms of width and height specifications in pixels for the uploaded graphic, on the computer screen. This refers to the uploaded image of the captor giving chase to the user’s mouse target position (which is captive).
In addition, the uploaded graphic for the Captor, upon taking up either a square or rectangular orientation as specified in points(i) and (ii) above in previous paragraph, shall not land onto the user’s mouse target position immediately but shall chase after the user’s mouse cursor position in a gradual series of steps in moving forward (unlike what happens in the previous project). That is, instead of landing on target’s position immediately once it starts moving, it shall move only a finite distance on the screen each time, ie travel only a small distance on the screen each time (ie have a finite speed rather than an infinite speed), so that the series of “interim positions” occupied by itself on the computer screen, as it makes its way gradually forward to get closer and closer still to its final target (ie the user’s mouse target position), can be successfully seen on the computer screen, to simulate the behaviour of captor chasing after its target more realistically to a viewing audience.
Last concern is to fix possible browser incompatibility issues so that the Captor, ie images giving chase to target, can be consistently seen in its series of animations across terrain on all major browsers, including Google Chrome, Internet Explorer and Mozilla Firefox browsers.