3D Processing IDE project

Write GLSL shaders to implement: (a) per-vertex; and (b) per-pixel shading. Incorporate

the shaders into a Processing program that creates a scene with a 3D object and includes

a point light. Modify your shaders so that they use the Phong illumination model; namely,

modelling specular, diffuse and ambient light components. Make these components

adjustable by the user and show how each one of them affects the result. Compare and

contrast the two shading methods and comment on their effect.

Skills: 3D Modelling, C Programming, C++ Programming, Java, OpenGL

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Project ID: #16440784

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I make 3D objects for u if u want any demo app i can send, If u want please one-time message me for more discuss. I can do your work with 100% satisfaction.

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Below is free of charge source project that implements directional Blinn-Phong lighting with option of per-vertex or per-fragment shading: [login to view URL] - download button on the bottom of More

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