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Unreal Engine, Blueprints Water / Boat

$250-750 USD

Closed
Posted about 9 years ago

$250-750 USD

Paid on delivery
Modify and extend some existing blueprints in unreal engine 4.6.1 to work on iOS, with a boat vehicle to float on top of the displaced mesh.
Project ID: 7143249

About the project

4 proposals
Remote project
Active 9 yrs ago

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4 freelancers are bidding on average $389 USD for this job
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Pls attach further information, Professional engineer can work if project is clear to me.....................................
$252 USD in 10 days
5.0 (12 reviews)
3.7
3.7
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$555 USD in 10 days
0.0 (0 reviews)
0.0
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Hello, nice to meet a fellow UE4 developer here. I am totally understand what you are trying to do. Basically, you need to draw a displacement/height map to some kind of buffer (like a render target) and write a function that will lookup it's height values based of the world location of an Actor. By computing several of this values around the boat and correctly applying them as forces, it's possible to achieve nice buoyancy, while still being able to collide with other static or floating objects and receive other forces (wind, for example). I don't believe it's possible without at least some C++ code, but I'll try to stay on blueprint side as much as I can (if you prefer so). Please contact me here on freelancer.com to discuss all the details. Looking forward to work with you.
$500 USD in 10 days
0.0 (0 reviews)
0.0
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Flag of AUSTRALIA
Sydney South, Australia
4.9
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Member since Jul 28, 2013

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