Reinforcement Learning with Python/Mathematica - box game (Q Learning) -- 2
This project was successfully completed by adamar for €88 EUR in 4 days.Get free quotes for a project like this
Project Budget€30 - €250 EUR
Completed In4 days
Can be solved with Python 2.7 or Mathematica (10.2 or higher)
In this project you'll have to set up an environment (maze with walls 5x5), a robot and simulator functions. The robot has a fixed starting point and chooses its actions (right, left, up, down with certain probabilities) randomly. In the maze itself, some rewards are placed. In a second part, you'll have to implement a Q-learning algorithm and later experiment with different values of Q, alpha and epsilon.
Please find the whole exercise attached.
We'll need all codes of the solution.
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