Completed

Reinforcement Learning with Python/Mathematica - box game (Q Learning) -- 2

This project was successfully completed by adamar for €88 EUR in 4 days.

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Project Budget
€30 - €250 EUR
Completed In
4 days
Total Bids
16
Project Description

Can be solved with Python 2.7 or Mathematica (10.2 or higher)

In this project you'll have to set up an environment (maze with walls 5x5), a robot and simulator functions. The robot has a fixed starting point and chooses its actions (right, left, up, down with certain probabilities) randomly. In the maze itself, some rewards are placed. In a second part, you'll have to implement a Q-learning algorithm and later experiment with different values of Q, alpha and epsilon.

Please find the whole exercise attached.

We'll need all codes of the solution.

Best regards

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