Coded in VB6 using the DirectX8 reference, I need a coder to write a wrapper routine for this function and also document how to use the D3DMatrix with this function. The function will be used in a 2D project so everything needs to be in reference to the screen. Basically I am looking for something like this:
SpriteTransform(sourcetexture, srcX,srcY,srcWidth,srcHeight,destX, destY, etc,etc,,)
The etc, etc, should be parameters passed that the routine will then create the D3DMatrix and perform the draw.
I need complete documentation on how to use the D3DMatrix and what each parameter in the D3DMatrix does and how it causes the routine to stretch, warp, etc, the texture when it is drawn. Bascially a complete documentation of this function along with the D3DMatrix is needed.
You will supply an .exe demo which demonstrates what this function can do, after I see the demo working, if I accept the bid I will select you as the coder and we will work together to build the routine and you will interact with me, edcuating me how to use the routine and understand the D3DMatrix and how it affects this function.
There is basically no coding for this project, it's all just going to be documentation. After all I already know how to make t he call, I just don't understand how the D3DMatrix works!
Thanks...
## Deliverables
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done.
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## Platform
VB6 DirectX8