This game (2D shooter, Flash, ActionScript) is nearly finalized, some code has to be added.
Healing-icons: The maximum-amount of life-points of the playerglider is constant over the maps, so I have to place many healing icons all over the maps. Somehow they dont work properly.
Disable loading.xml-text-messages-printing
Player has weapon 01 at new-game start
Game Start and load / save
Loading a profile
Changing the loading-text-window
creating a profile and autosaving when entering a new map
Autosave: Whenever the player collides icon-number-4 two things happen:
working tag for enable/disable enemy-rotation
Replacing the mainscreen text font
replace some sounds and random-select-play
Player-gets-new-Main-weapon when picking up weapon-icons 9-11
Centering the fireparticles
Mirroring the green weapon texture-4
Adding two more background-Loops
Rotation bug debug:
This is the only debugging task, its only for advanced programmer, and I think you can handle it. Sometimes (especially if enemy-units are closed to other objects or walls) they start rotating like crazy. Dont know if it will be possible to change this, to find the reason for this problem. At least there should be a timeout for rotating (like rotate only 360 and then move to a random short distance position before maybe rotating again).
Working Highscores